

And if you go to the trouble of, say, making yourself a smoothie in your real-world kitchen, at least you get the reward of tasting and drinking it (or getting paid for making it, if it's for your job).
#Job simulator review series#
After the novelty of being able to precisely interact with virtual versions of everyday objects wears off, all Job Simulator really leaves players with is a series of mundane tasks most people would rather avoid outside of a video game. If you don't like the idea of real world work, this virtual version of it probably won't change your mind. This isn't explicitly encouraged, but the amusing reactions you'll often get indicate the developers want players to experiment.

You can try tossing things at the automatons around you or see which sorts of objects qualify as valid recipe ingredients. But players can also just mess about with what's around them, picking up stuff and manipulating it using their virtual hands. This requires opening a fridge and cupboard doors, grabbing ingredients, turning on a stove, running water in the sink, and other typical food-preparation chores. For example, acting as a chef, you'll take orders to make various types of meals, including sandwiches, pizzas, and tea. The museum's robot staff provides a series of discrete tasks for each job. Thanks to the magic of virtual reality, we see our controllers represented as cartoonish hands that can manipulate a wide range of objects, including a photocopier, cash register, blender, and other items associated with each simulated trade. Players experience what these robots think it was like to be a chef, work in an office, fix cars, and serve as a store clerk in the early 20th century.

JOB SIMULATOR makes a game out of common jobs by presenting them from the perspective of robots curating a work museum of the future.
